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Ruskin inspires Salford academic to improve virtual landscapes

Walking in the countryside could prove inspirational for those creating computer games, says scholar

Published on
January 21, 2016
Last updated
January 21, 2016
Person holding Sony PlayStation controller in hills

A University of Salford academic wants to encourage digital designers to return to the great English tradition of landscape writing from Wordsworth to Ruskin.

Umran Ali, senior lecturer in creative media, worked in the games industry before joining Salford as programme leader on its BSc in computer and video games. He is still involved in freelance projects, such as one to visualise 鈥渢he regeneration of Bradford city centre in a fully interactive form鈥.

A keen walker and climber, he has long been interested in finding ways to 鈥渓ink back digital landscapes to real environments鈥 and the feelings they evoke in him. Yet today鈥檚 games industry, he argued, is 鈥渟till in the black and white era, with companies doing their own thing鈥 without any underpinning philosophy for their design work.

It was while reflecting on such issues for his soon-to-be-completed PhD that Mr Ali came across the writings of the Victorian critic John Ruskin and his dictum that artists should 鈥済o to nature in all singleness of heart, and walk with her laboriously and trustingly鈥.

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Ruskin, he said, had 鈥渁 passion for geology and natural sciences鈥 and was quite capable of 鈥渟tudying a rock formation for a week to do one pencil sketch. It is not good enough to draw from memory. You have to look at nature and find your creativity there.鈥

Such ideas once inspired landscape painters and so could inspire games designers today, he said. Yet although 鈥渁ugmented reality鈥 techniques now mean that 鈥渧irtual spaces can have all the power of real spaces鈥, Mr Ali believed that too many in the gaming industry still fall back on what he calls 鈥済olf course design鈥.

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To take the debate forward, he has produced a series of in video games exploring everything from 鈥渢he giant mushroom forests of Morrowind鈥 to 鈥渢he tropical underground caves of Phantasy Star Online鈥.

After a trip to Snowdonia, 鈥渞eflecting and trying to relive what Ruskin recommended鈥, he drew on his experiences to create an experimental game and a design methodology he hopes could be useful for both indie designers and the mainstream games industry. He has organised field trips as part of his teaching and wants to embed them more formally into his courses.

If virtual landscapes are to make the kind of emotional impact that landscapes in film often do, Mr Ali said, their creators should listen to Ruskin鈥檚 edicts and 鈥済et out into the real landscape. You won鈥檛 be able to take full advantage of the technology we now have by just sitting in your bedroom.鈥

They would also be well advised to look again at the rich treasury of English nature writing that emerged from the late 18th聽century: 鈥渁 great heritage which should be referenced by games designers鈥.

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matthew.reisz@tesglobal.com

POSTSCRIPT:

Print headline: Academic turns to Ruskin to make virtual landscapes that feel real

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